![]() ![]() The hunt for aesthetic pieces and playable NPC cousins is still there, but extra secrets have also been added. New side levels aren’t the only extra additions, as there are extra collectibles and modes that come with this remaster. While a tutorial level helps players acclimate to gameplay, the side stories featuring the young King provide extra challenges for players that wish to finesse their skills while also giving opportunity to gather new collectibles. ![]() Now it was no longer about how big you could get the Katamari, you also had to fulfill a secondary objective as well. Where the first title had us rolling up Katamari to certain sizes, this sequel introduced rolling Katamari to collect certain objects or rolling them for various purposes. This was a criticism of its original release, but We Love Katamari did bring fresh ideas to the franchise by introducing varied objectives. While co-op feels just as fun as its original version, there still isn’t a lot of map variety or variety in competitive objectives so gameplay can feel redundant until the story is progressed to unlock more maps. With We Love Katamari, there’s an increase of the ever-bizarre complexities by adding in a multiplayer mode so you can now drag loved ones, or enemies, into a versus couch co-op. The controls of Katamari can seem perplexing at first, especially with how busy the background can feel with all the shenanigans occurring, and even more still if you’ve never played a Katamari game. If anything, some of these extra levels can be used for training purposes to help acclimate you to the ever-interesting gameplay mechanics. While these extra levels have no relationship with the main story, it’s still a nice addition for extra lore and fun when you can roll around as a diminutive King. The introduction of new side missions where you play as a young King help bridge the title’s story and gameplay - something that was missing in the original release. This Reroll version of the title now dives deeper into the King’s backstory as each new story chapter unlocks additional content. It’s a sequence of events that gives us laughter, tears and the occasional “aww” moment. In a story as old as time, you see that the King has gone through his own set of parental issues - which explains his lackadaisical attitude towards his son and a continued cycle of fatherly disappointment. As you assist the many fans around the world, you’re treated to a secondary story that details the life of the King of All Cosmos and his relationship with his father. Seeking to fulfill the wishes of these hardcore fans, the King asks that his son and various cousins assist with rolling Katamaris for humans. We Love Katamari plays heavily upon the success of the first title, with this sequel’s plot revolving around the King of All Cosmos and his surprise that there are so many Katamari fans on Earth. Now when the King of All Cosmos asks, “Is Katamari Damacy actually fun?,” we can say that it absolutely is. ![]() Where the original 2005 We Love Katamari felt like more of the same with limited replay value, this remaster is packed full of extra story and secrets to keep the fun rolling for a long time after the game ends. The inclusion of five new challenges starring a young King of All Cosmos, a new selfie mode with unlockable frames and filters, a new Eternal Mode for play without time limits in certain levels and overall quality-of-life improvements elevate this title past its original release. This newly-enhanced version of the second Katamari title spruces up everything from aesthetics to gameplay content, and more. With a resurgence of the original Katamari title in 2018 with Katamari Damacy Reroll, the series is back to continue its oddball streak with a remaster of the sequel: We Love Katamari Reroll + Royal Reverie. ![]() The way Katamari exploded in underground popularity led to the franchise’s continued success, and subsequent sequels. Is Katamari Damacy really that fun? That always seemed to be the age-old question regarding Namco’s ridiculously-eccentric sleeper hit. ![]()
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